Be a player 27/4/2023 In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”-the industry idealization of the female gamer-to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood-which are all specifically marketed toward women-the gamer industry is now a major part of imagining what femininity should look like. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Cultural stereotypes to the contrary, approximately half of all video game players are now women.
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